Large City: Kad ákow-mákjädve

Kad ákow-mákjädve

Kad ákow-mákjädve
Example Gnoll architecture.
StateShayeli
ProvenceVēkæ̈piijuwitlu Principality
RegionLyi̽qüe Muf Ntöl Holt
Founded1260
Community LeaderLord Ardeitulus
Area78 km2 (31 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation1746 m (5728 ft)
Average Yearly Precipitation206 cm/y (81 in/y)
Population18464
Population Density236 people per km2 (595 people per mi2)
Town AuraEnchantment
Naming
Native nameKad ákow-mákjädve
Pronunciation/ə˞ˈkow/ /mə˞ˈkjæ̝dve/
Direct Translation[hot] [puppy]
Translation[Not Yet Translated]

Kad ákow-mákjädve (/ə˞ˈkow/ /mə˞ˈkjæ̝dve/ [hot] [puppy]) is a temperate Large City located in the Vēkæ̈piijuwitlu Principality of the Shayeli.

The name Kad ákow-mákjädve is derived from the Goblin language, as Kad ákow-mákjädve was founded by Ardeitulus, who was culturaly Gnoll.

Climate

Kad ákow-mákjädve has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being a cold 4°C (39°F) and its average temperature during the winter being a freezing 0°C (32°F). Kad ákow-mákjädve receives an average of 206 cm/y (81 in/y) of precipitation, most of which comes in the form of snow during the long winter months. Kad ákow-mákjädve covers an area of nearly 78 km2 (31 mi2), and an average elevation of 1746 m (5728 ft) above sea level.

Overview

Kad ákow-mákjädve was founded durring the late 14th century in fall of the year 1260, by Ardeitulus. The establishment of Kad ákow-mákjädve was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Ardeitulus struck deals with nearby nations and communities to establish Kad ákow-mákjädve as a prison colony.

Kad ákow-mákjädve was built using the conventions of Gnoll durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Kad ákow-mákjädve is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kad ákow-mákjädve is buildings are arranged arrounded highly ordered system of crampt baked earthen streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Kad ákow-mákjädve's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Right off the bat Kad ákow-mákjädve hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Kad ákow-mákjädve possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad ákow-mákjädve has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad ákow-mákjädve has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad ákow-mákjädve. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad ákow-mákjädve's parks.

Kad ákow-mákjädve has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad ákow-mákjädve.

Kad ákow-mákjädve has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad ákow-mákjädve has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad ákow-mákjädve has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad ákow-mákjädve has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad ákow-mákjädve has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad ákow-mákjädve has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad ákow-mákjädve has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad ákow-mákjädve's public wards, blessings, and other arcane systems.

Kad ákow-mákjädve has an Scientific Academy which provides higher education in the natural sciences.

Kad ákow-mákjädve possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad ákow-mákjädve's grid is powered by a boiler and turbine based power plant.

Kad ákow-mákjädve possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kad ákow-mákjädve has a first rate hospital which caters to anyone in need of long term medical care.

Kad ákow-mákjädve has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Kad ákow-mákjädve has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad ákow-mákjädve's natural decorations nor waterways.

Kad ákow-mákjädve has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad ákow-mákjädve has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad ákow-mákjädve has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad ákow-mákjädve's garrison was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Kad ákow-mákjädve sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Elawah near Kad ákow-mákjädve are known to be more aggressive than normal.

Kad ákow-mákjädve's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Chronomancy energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 33
  • Farmers: 61
  • Farm Laborer: 83
  • Hunters: 71
  • Milk Maids: 52
  • Ranchers: 24
  • Ranch Hands: 52
  • Shepherds: 43
    • Farmland: 74409 m2
    • Cattle and Similar Creatures: 4616
    • Poultry: 55392
    • Swine: 3692
    • Sheep: 184
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1846

Craftsmen

  • Arms and Toolmakers: 34
  • Blacksmiths: 40
  • Bookbinders: 24
  • Buckle-makers: 24
  • Cabinetmakers: 41
  • Candlemakers: 63
  • Carpenters: 55
  • Clothmakers: 51
  • Coach and Harness Makers: 20
  • Coopers: 43
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 17
  • Cutlers: 16
  • Fabricworkers: 45
  • Farrier: 111
  • Furriers: 11
  • Glassworkers: 59
  • Gunsmiths: 38
  • Harness-Makers: 18
  • Hatters: 33
  • Hosiery Workers: 13
  • Jewelers: 21
  • Leatherwrights: 43
  • Locksmiths: 18
  • Matchstick makers: 30
  • Musical Instrument Makers: 27
  • Painters, Structures and Fixtures: 23
  • Paper Workers: 24
  • Plasterers: 25
  • Pursemakers: 32
  • Roofers: 19
  • Ropemakers: 19
  • Rugmakers: 17
  • Saddlers: 36
  • Scabbardmakers: 40
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 18
  • Shoemakers: 17
  • Soap and Tallow Workers: 64
  • Tailors: 127
  • Tanners: 23
  • Upholsterers: 26
  • Watchmakers: 26
  • Weavers: 59
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 26
  • Booksellers: 27
  • Butchers: 47
  • Chandlers: 46
  • Chicken Butchers: 49
  • Entrepreneurs: 18
  • Fine Clothiers: 49
  • Fishmongers: 51
  • Florists: 11
  • Potion Sellers: 30
  • Resellers: 83
  • Spice Merchants: 24
  • Wine-sellers: 39
  • Wheelwright: 27
  • Woodsellers: 17

Service workers

  • Bakers: 108
  • Barbers: 94
  • Coachmen: 26
  • Cooks: 73
  • Doctors: 36
  • Gamekeepers: 29
  • Grooms: 16
  • Hairdressers: 63
  • Healers: 44
  • Housekeepers: 52
  • Housemaids: 92
  • House Stewards: 52
  • Inns: 17
  • Laundry maids: 36
  • Maidservants: 61
  • Nursery Maids: 36
  • Pastrycooks: 65
  • Restaurateur: 83
  • Tavern Keepers: 76

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 16
  • Chemical Workers: 10
  • Coal Heavers: 39
  • In-Town Couriers: 41
  • Long Haul Couriers: 40
  • Dockyard Workers: 39
  • Gas Workers: 8
  • Hay Merchants: 15
  • Leech Collectors: 52
  • Millers: 43
  • Miners: 41
  • Oilmen and Polishers: 28
  • Postmen: 41
  • Pure Finder: 25
  • Skinners: 51
  • Sugar Refiners: 10
  • Tosher: 28
  • Warehousemen: 59
  • Watercarriers: 40
  • Watermen, Bargemen, etc.: 51

Skilled Laborers

  • Accountants: 22
  • Alchemist: 28
  • Clerk: 37
  • Dentists: 18
  • Educators: 53
  • Engineers: 26
  • Gardeners: 19
  • Mages: 13
  • Plumbers: 20
  • Pharmacist: 22
  • Professors: 8
  • Scientists: 13
  • Wizards: 8

Civil Servants

  • Adventurers: 17
  • Bankers: 28
  • Civil Clerks: 41
  • Civic Iudex: 21
  • Consultants: 12
  • Exorcist: 37
  • Fixers: 23
  • Kami Clerk: 38
  • Landlords: 39
  • Lawyers: 21
  • Legend Keepers: 34
  • Militia Officers: 142
  • Monks, Monastic: 54
  • Monks, Civic: 57
  • Historian, Oral: 41
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 41
  • Priests: 68
  • Rangers: 25
  • Rat Catchers: 28
  • Scholars: 27
  • Spiritualist: 32
  • Slayers: 10
  • Storytellers: 69
  • Military Officers: 57

Cottage Industries

  • Brewers: 52
  • Comfort Services: 71
  • Enchanters: 21
  • Herbalists: 20
  • Jaminators: 61
  • Needleworkers: 65
  • Potters: 31
  • Preserve Makers: 54
  • Quilters: 27
  • Seamsters: 83
  • Spinners: 51
  • Tinker: 20
  • Weaver: 47

Artists

  • Actors: 19
  • Architects: 7
  • Bards: 29
  • Costumers: 11
  • Dancers: 21
  • Drafters: 11
  • Engravers: 14
  • Fine Furniture Carpenters: 9
  • Glaziers: 18
  • Inlayers: 17
  • Musicians: 49
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 16
  • Wood Carvers: 55
  • Writers: 61

Produce Industries

  • Butter Churners: 59
  • Canners: 52
  • Cheesmakers: 61
  • Ice Merchants: 8
  • Millers: 35
  • Picklers: 31
  • Smokers: 23
  • Stockmakers: 20
  • Tobacconists: 27
  • Tallowmakers: 41

6871 of Kad ákow-mákjädve's population work within a Foundational Occupation.

10670 of Kad ákow-mákjädve's population do not work in a formal occupation, but do contribute to the local economy. 923 (5%) are noncontributers.

Points of Interest

POI

History

Kad ákow-mákjädve used to be much richer, but something happened in the last 4 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

The the a leather hauberk of Illusion, an a leather hauberk imbued with potent amounts of Illusion energies was created near Kad Æ̈st-ghlēnwept by in time immemorial, reportedly some time during the late 2nd century.

History